Discussing Being “In the Moment” (What Larping Taught Me About Writing Part 3)

A newton's cradle

So far I’ve been discussing the experience of role playing, but for me there’s one distinction between tabletop role playing and larping, the tension. In a traditional “sit down” role playing session, players have time to think and react. The game master tells players what is happening, and one by one players choose an action, roll a die, and find out what happened. The fact that every choice has to be processed and resolved by the game master creates a natural staggering, which does not exist in larping.

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Uniting a Story Part 1-How Characters Can Unite a Story 110-01

Some stories are told from a single perspective, in a single location, over a short span of time (for example, Emperor’s Soul by Brandon Sanderson), but in general, the longer a story is, the more complex it becomes. Most novels feature between 2 and 6 different point of view characters, each with their own cast of supporting characters. They engage multiple narrative threads, spanning a wide range of locations and moments in time.

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Villains & Monsters 102-08 (revised)

A good story has a protagonist, goals, and opposition. Opposition includes obstacles and forces of nature, but typically opposition also takes the form of a character. Sometimes the opposition is another protagonist, leaving the audience to choose who they want to root for, but many stories include at least one villain, a character that is definitively “wrong”. Villains can be narrative or mechanical.

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Personal Relationships 105-02

Social Relationships

Most relationships include a social aspect, but a true social relationship is rooted in coming together to share an experience. Social relationships are based on a common interest or shared experience. A social relationship can be casual, two strangers meeting at an event, or they can be intentional, two friends who specifically gather to meet each other.

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